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NxNative

Env config generator

A Packed app reads settings from a file called env.txt, one KEY=VALUE line each. Pick the settings you want below and copy the file. Anything you leave at “Not set” stays as the app decides.

Settings

DM_OPMODE

The mode the game sees the Switch in: docked (console) or handheld. Read once when the game starts, so change it before you open the app.

If not set: The game's tested setting decides; console unless it says otherwise.

DM_FPS_TARGET

Caps the frame rate. Only works in games whose speed the app controls. The nxnative developers note that 30 fps saves battery.

If not set: The game's tested frame-rate target applies.

DM_SHOW_FPSiPhone only

Shows how many frames per second reach the screen, at the top left. Overrides the counter setting the app was packed with.

If not set: The setting the app was packed with applies. The nxnative project's documents disagree on whether the counter is on or off by default, so pick a value to be sure.

DM_LANG

The language the game runs in. It must be a language the game itself supports.

If not set: On iPhone and iPad, the language the app was packed with; otherwise English (US).

DM_RENDER_SCALE

Fixes the game's 3D views at this fraction of their size and turns the game's dynamic resolution off. Only works in builds that support render scale.

If not set: 1.0: the game keeps its own dynamic resolution.

0.5 to 1. Leave empty for not set.

DM_DYNAMIC_RESOLUTION

Lets NieR:Automata 1.0.3 scale its own resolution between 70 and 100 %. Only works in builds that support it.

If not set: Off: full resolution.

DM_FULLSCREENMac only

Starts the Mac app in fullscreen instead of a window.

If not set: A window.

DM_SAVE_SYNCMac only

The folder the game's save is synced through, so the Mac app and the iPhone app share one save. Enter a folder path, icloud for iCloud Drive › nxnative Saves, or 0 to turn it off.

If not set: The folder chosen in the Mac settings window; off if none.

DM_TOUCH_HAPTICSiPhone only

A light haptic tap when you press an on-screen touch control.

If not set: On.

DM_RUMBLE

Whether the game can make the controller rumble.

If not set: On.

DM_RUMBLE_GAIN

Scales how strong rumble feels. 0 is silent.

If not set: 1: the game's own strength.

0 to 3. Leave empty for not set.

DM_RUMBLE_MIN

Controller rumble below this level stays silent, and the rest is stretched over the full range. For games whose quiet rumble keeps the motors running; the nxnative developers use 0.45 for Mario Kart 8 Deluxe. The phone's own rumble is unaffected.

If not set: 0: nothing is cut off.

0 to 0.9. Leave empty for not set.

DM_PRESENT_UPSCALE

How a picture smaller than its place on the screen is scaled up: bilinear, or Apple's MetalFX spatial scaler.

If not set: Off: bilinear scaling.

DM_PRESENT_SNAP

Copies each finished frame into a ring of 2 to 4 textures so the game can start drawing the next one at once.

If not set: The game's tested setting applies.

DM_PSO_MTL4

Builds the game's render pipelines with Metal 4's compiler and the packed pipeline archive. Off builds them the older way, with no archive.

If not set: On on the Mac; on iPhone and iPad, the game's tested setting.

DM_PSO_PREBUILD

Prebuilds the known shaders into the pipeline archive ahead of time.

If not set: On.

DM_NVN_ENC_THREAD

Prepares the game's graphics work for Metal on a thread of its own, alongside the thread that translates it.

If not set: On on iPhone and iPad; on the Mac, off unless the game's profile turns it on.

DM_FPS_HOLD

Whether a frame that arrives late may stay on screen longer than the frame-rate cap allows.

If not set: On.

DM_METAL_HUD

Shows Apple's Metal performance overlay over the game: frame rate, frame and GPU time, and memory.

If not set: The nxnative project does not state a default.

Your env.txt

Nothing to write yet: every setting is at its default or not set.

Where the file goes

iPhone and iPad: in the Files app, open the folder with the app's name (the app's Documents) and save the file there as env.txt. Then fully close the app and open it again.

Mac app: save it as ~/Library/Application Support/nxnative/<title ID>/env.txt, where <title ID> is the Game's title ID.

A setting in env.txt wins over the app's settings screen, which then shows it greyed out.