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News

What changed in nxnative, newest first. Every post links to the commits it is drawn from.

  1. A game language option, a frame-rate counter and three more iPhone Games

    Packing gains a game language option and a frame-rate counter, and Cuphead, Super Mario Galaxy 2 and Final Fantasy Tactics play on iPhone.

  2. Tears of the Kingdom is playable at 60 fps

    Tears of the Kingdom becomes playable at 60 fps, Breath of the Wild shares its 60 fps pacing, and Monster Hunter Rise and Age of Calamity reach 60 fps.

  3. Fire Emblem: Three Houses at 60 fps, Super Mario Galaxy on iPhone

    Fire Emblem: Three Houses runs at 60 fps, and Super Mario Galaxy plays on iPhone.

  4. Link's Awakening and Super Mario Odyssey play on iPhone

    Link's Awakening becomes playable on iPhone, Super Mario Odyssey follows, and nxnative needs an iPhone 15 Pro or newer.

  5. Breath of the Wild reaches the Mac

    Breath of the Wild 1.9.0 runs on the Mac as far as the Shrine of Resurrection, with a change that lets it run at 60 fps.

  6. Fire Emblem Engage and Metroid Dread run at 60 fps

    Fire Emblem Engage runs at 60 fps on its own 60 fps timing, and Metroid Dread reaches gameplay on the Mac at 60 fps.

  7. First unsigned iPhone app built from a player's own game files

    nxnative turns a Game into an iPhone app for the first time, and a packing script builds it from a player's own NSP files and keys.

  8. nxnative boots Super Mario Bros. Wonder on the Mac

    On nxnative's first day, Super Mario Bros. Wonder starts running on a Mac.